Choosing the song without selecting any options plays the saved performance, or only the music if no performance data is saved. After the song ends, the player can save their performance, which is marked with an "M" symbol. The sound of drumsticks being clicked together four times before the music starts, and in some songs before a tempo change, can also be heard. While drumming, the normal drum beat of the song is removed. The controls are the same as in Drum Lesson, and they can be considered a "practice" of sorts for this mode and Live. When the player chooses Drumming (ドラミング ?, Doramingu), they first must choose the drums from the DRUMS LIST, collected from the Perfect Campaign. If the player recorded a drumming track on a song, chooing Listening replays the player's drumming, with the track in the top right including the text "with user drumming" to clarify. The player can press the Select button to return to the Studio menu at any time. Unlike the next two games, the player can't set the tracks to shuffle or play in order, and the tracks are usually in whatever order they were added as Gifts through the Perfect Campaign unless the player decides to move them around. After the song ends, it moves on to the next track that has a checkmark in the list, and loops to the top after the last track. The background displays various patterns or scenes depending on the track. While Listening (リスニング ?, Risuningu), Anata appears in the Drum Lesson area, but instead of playing, he drinks coffee while the music plays. On the MUSIC LIST the player can choose to listen to music, drum to it, move the tracks around or mark them. Here the player can access a selection of tracks from the game, depending of the amount of Perfects obtained thus far.
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